![]() ![]() There’s a little bit of something for everyone here. Theoretically, they could all be used in a single campaign, but they are certainly not designed that way. The scenarios are designed as “one-shots,” meaning that none of them assume that the characters have participated in any of the others. I’m a novice at this, but I’ll at least try to strike a balance.Įach of the scenarios is authored by a different individual, and each is accompanied by one or more different artists. One of the difficulties in reviewing a scenario package is to give you, the potential consumer, enough information to make an informed judgment about the work while not giving away so much that it spoils the product. If you don’t mind doing character conversion, the scenarios can be used for virtually any supers-style role playing game. Thus, you can gamemaster any of these adventures without knowing anything about the Blood of Heroes Universe, and any of the scenarios can be incorporated into whatever campaign you are running. One middle-rung villain does make a key appearance, and his statistical profile and background are re-presented for the GM. Nor do you need to know anything more about their backgrounds than that which is presented in the scenarios themselves. A handful of NPC characters from Pulsar’s setting pop up here and there, but most of them play such minor roles that you don’t really need to know anything about their stats. The critical statistics in all of the scenarios in Adventure Book 1 are, of course, presented in MEGS terminology. It has been referred to as “MEGS on steroids.” Owners of the DC Heroes game who don’t want to invest in the $30 Special Edition can catch up quickly with the “Sidekick Sourcebook” which does not contain the setting but does contain about 90% of the rules additions. “Blood of Heroes: Special Edition” (BoH:SE) is Pulsar’s flagship, which contains the rules and Pulsar’s own setting. The system is often referred to as “MEGS” (Mayfair’s Exponential Gaming System). “Blood of Heroes” is essentially a re-boot of the game system developed in Mayfair’s DC Heroes game, which was discontinued in about 1993. In addition to the 63 pages devoted to the scenarios, the soft-cover book has a four-page section on “alternate campaign ideas,” and a sixteen page section devoted to “random character generation.”īefore we proceed further, let’s have a quick history lesson. “The Blood of Heroes Adventure Book 1” contains a series of six adventure scenarios for the Blood of Heroes superhero and villain role-playing game by Pulsar Games, Inc. ![]()
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